We drew inspiration from other films when developing our story line yet wanted to produce something that hasn't been done before, avoiding the usual horror story cliches. We knew we wanted to produces a psychological horror so at first we focused researching Japanese horror, from there we watched the films in our previous blog post to see how "jumpy" moments were delivered and what was effective to the audience. The following were are three ideas after the brainstorms on our previous posts:
- Set in a Car Park, a girl is being followed by a stalker. She is running on the phone scared and there is a black out.We hear breathing/whimpers and then zoom into her rocking in a corner. She hears a click and gets up, finding a Polaroid camera. Within this she see's a photo of her with a man behind her, turns round and see's he is there again, black out.
- Set in a Maze, a man is being chased round and he is bloodied and bruised. We are proposed a question as the audience member whether the person chasing him is real or his mental illness is making him paranoid. We will hint throughout, leading the audience to believe the man chasing his is fake. Yet at the end the man running is tapped on the shoulder, and slowly turns round.
- Set in a Carpark and bathroom, there is a laptop sitting on a toilet and a lady listening to classical music in the bath. On the screen a women is being slowly taunted then murdered with jumpy events throughout, it is portrayed as a game. It is a CCTV camera filming. When the game on the laptop shows "Game over" the lady in the bath looks into the laptop, her reflection shows she is the women who has just been killed, we then see another reflection of the person behind her. We jump from the two scenes throughout.
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